Development Status Updates • Development status update (November 2020)
It's time for another development status update! Fixes: Additions: Exposed CSendProxyRecipients. Exposed ArrayLengthProxyFn and added SendProp.array_length_proxy_function(). Removals: Changes: Added...
View ArticleDevelopment Status Updates • Development status update (December 2020)
It's time for another development status update! Fixes: Fixed undefined symbols for CSendProxyRecipients. Fixed server file not using the same encoding. Fixed a problem with dangling references around...
View ArticleDevelopment Status Updates • Re: Development status update (December 2020)
Not sure if I'm allowed to post here but I wanted to say a huge thanks to everyone working on this project and although a bit late I wish everyone a happy new year, and hopefully a year without all...
View ArticleDevelopment Status Updates • Development status update (January 2021)
It's time for another development status update! Fixes: Fixed some issues with weapon restrictions on games other than CS:S/CS:GO. Fixed issue #315. Additions: Added CEnvProjectedTexture data. Added...
View ArticleDevelopment Status Updates • Development status update (February 2021)
It's time for another development status update! Fixes: Fixed issue #385. Fixed issue #379. Fixed referencing of released m_pCallingConvention on Source.Python unload. Additions: Added ShowMenu...
View ArticleDevelopment Status Updates • Development status update (March 2021)
It's time for another development status update! Fixes: Fixed issue #314. Additions: Removals: Changes: The full changelog can be found...
View ArticleDevelopment Status Updates • Development status update (April 2021)
It's time for another development status update! Fixes: Fixed TypeManager.pointer_attribute(). Fixed a startup crash for servers affected by #175 that are launched without a console. Additions:...
View ArticleDevelopment Status Updates • Development status update (May 2021)
It's time for another development status update! Fixes: Fixed a couple of typos on the wiki. Fixed MemberFunction not returning the correct return type. Fixed issue #390. Additions: Added...
View ArticleDevelopment Status Updates • Development status update (June 2021)
It's time for another development status update! Fixes: None Additions: None Removals: None Changes: None The full changelog can be found...
View ArticleDevelopment Status Updates • Development status update (July 2021)
It's time for another development status update! Fixes: None Additions: None Removals: None Changes: None The full changelog can be found...
View ArticleDevelopment Status Updates • Development status update (August 2021)
It's time for another development status update!Thanks to CookStar for the changes and fixes! Fixes: Fixed memory management issues for CFunction. Fixed logger not closing file handlers properly when...
View ArticleDevelopment Status Updates • Development status update (September 2021)
It's time for another development status update! Fixes: Fixed OnServerOutput crashes. Fixed calls to functions that return a boolean. Fixed weapon restrictions for CS:S. Additions: Removals: Changes:...
View ArticleDevelopment Status Updates • Development status update (October 2021)
It's time for another development status update! Fixes: Additions: Added PlayerMixin.snap_to_position(origin=None, angles=None). Removals: Changes: Entity is now inheriting from Pointer. The full...
View ArticleDevelopment Status Updates • Development status update (November 2021)
It's time for another development status update! Fixes: Fixed an issue with certain weapons restrictions not working properly. Fixed an animation error when setting a model to Player. Fixed crash of...
View ArticleDevelopment Status Updates • Development status update (December 2021)
It's time for another development status update! Fixes: Fixed issue #400 and #404. Fixed issue #244. Fixed issue #211. Fixed issue #208. Fixed issue #299. Additions: Exported more property and...
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